
Combat Mechanics
A root and a stun restrict different actions in a game
Separate a root from a stun by checking which actions remain available, then test the current game’s tooltips instead of treating every immobilisation alike.

Separate a root from a stun by checking which actions remain available, then test the current game’s tooltips instead of treating every immobilisation alike.

Read interrupt and stun effects separately so you can understand cast stops, immunity and cooldown coordination in a boss encounter.