A sword strike shows 900 above an enemy. A spinning attack flashes three smaller numbers that disappear almost together. Choosing the better move from the largest visible number can give you the wrong answer before the comparison has even started.
First establish what the game is displaying. Some interfaces show each damage event separately; others combine closely timed events or present a running total. Check the game’s own help, combat log or training options. Do not assume that another game’s display follows the same convention.
Count events before comparing totals
Use a repeatable training target where the game provides one. Record the move, number of visible hits and complete total. Keep relevant conditions stable, including distance, equipment and whether the target is in a special vulnerable state.
Here is an invented example: Move A deals one hit of 900. Move B deals three hits of 350, for a total of 1,050 if all three connect. Move B has the higher complete total, but a moving enemy may escape after its first hit. That would change the practical result to 350 without changing the move’s listed full sequence.
Then measure the commitment. An attack with more total damage may take longer, consume more resources or leave a longer recovery. Comparing damage per successful activation answers a different question from comparing damage during a short opening.
Check what happens on each hit
Games can apply armour, critical rolls, status buildup and triggered effects differently. A multi-hit attack does not automatically trigger an effect multiple times. Look for a documented cooldown or activation rule, then test it under controlled conditions where possible.
Keep the conclusion narrow: “all three hits connected against this stationary target with this setup” is more useful than “this move is always strongest”. Note the game version when mechanics are being patched.
The next time a damage number looks impressive, watch the complete animation and the target’s health change. The number is evidence, but understanding which events it represents is what makes it useful.

